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Aeon's End

Aeon's End has no shuffle—deck order is knowable. Experts open breaches in optimal order and time spell charges for nemesis turn card breaks.

Quick winning principles

  • Open breaches 1-4 before 5-6—cheaper breaches fund expensive ones.
  • Spell charges: hold for nemesis turn card break, not random damage.
  • Deck order: count cards—know when Power Ritual comes.
  • Focus fire: all mages target same nemesis minion.

Ideal strategy

  1. 1

    Breach opening order: breaches 1-4 cost less; open 1-2 round 1, 3-4 round 2, 5-6 when spells need them.

  2. 2

    Spell charge timing: charge spells to break nemesis turn card (minion spawn, attack)—not for incremental damage.

  3. 3

    Deck order exploitation: no shuffle means card 15 is always Power Ritual—plan 15 turns ahead.

  4. 4

    Nemesis minion focus: all players target same minion—killing one prevents damage; spreading kills none.

  5. 5

    Market composition: buy spells that scale with breaches open; don't buy before breaches ready.

  6. 6

    Mage pairing: Mist + Brama for spell charge generation; Xev for breach opening discount.