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Avalon

Avalon adds role asymmetry to Resistance. Experts protect Merlin's information advantage while Percival creates intentional ambiguity for the assassin.

Quick winning principles

  • Merlin: never vote perfectly—introduce one 'mistake' per game.
  • Percival: react identically to both Merlin candidates until mission 3.
  • Assassin: track who looks away when evil wins, not who celebrates.
  • Good players: propose teams that force evil to self-identify through rejects.

Ideal strategy

  1. 1

    Merlin camouflage: approve one evil team in missions 1-2 to break perfect-vote tell; assassin hunts consistent approvers.

  2. 2

    Percival decoy: ask both Merlin candidates identical questions; real Merlin answers with slightly more hesitation.

  3. 3

    Assassin endgame: target the player who gives the most information in discussions but votes 'wrong' once—classic Merlin pattern.

  4. 4

    Evil fail timing: same as Resistance but assassin must preserve one evil player for final mission fail.

  5. 5

    Lady of the Lake: pass to players who approved failed missions to confirm evil—not to confirmed good.