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Monopoly

Monopoly is won on expected-value property buys and cash timing, not lucky dice. Masters treat every roll as a probability event and every trade as a net-present-value calculation.

Quick winning principles

  • Buy every property you land on in the first two laps unless it breaks your 3-house bank.
  • Orange (St James, Vine, Marlborough) and red (Trafalgar, Leicester, Coventry) groups have the highest jail-exit landing frequency.
  • Build three houses per color before a fourth; rent jumps are steepest at the 3-house tier.
  • Stay in jail late game when opponents own developed sets; pay to leave early when boards are undeveloped.

Ideal strategy

  1. 1

    Jail math: after ~25% of properties are owned, paying $50 to leave jail is usually -EV; rolling saves expected rent payments. Before development, leave jail immediately to buy cheap lots.

  2. 2

    The 3-house rule: never place a hotel until every other owned set has three houses. Hotels return houses to the bank and enable opponents to build.

  3. 3

    Orange/red frequency: a token leaving jail hits orange ~13% and red ~14% on the next roll (7-space average). Prioritize completing these groups over greens or dark blues.

  4. 4

    Auction psychology: bid up opponents when you hold a blocking card in that color; stop bidding once price exceeds 70% of expected rent yield over 15 turns.

  5. 5

    Trade for monopolies, not cash: a single orange deed is worth more than $200 when it blocks a completed set. Always demand a premium for the last card in a color.

  6. 6

    Mortgage strategically: unmortgage the deed that completes a buildable set before paying unrelated debts.