Quick winning principles
- Take cards that fill sequence gaps, not high-value isolated cards.
- Pass when chip cost exceeds card's gap-fill value.
- Conserve 3+ chips for endgame when deck runs out.
- Force opponents to take cards by passing until chip pile is tempting.
Ideal strategy
- 1
Gap valuation: card 7 when you hold 6 and 8 is worth +2 net; card 15 isolated is -15 penalty.
- 2
Chip conservation: never spend last 3 chips on marginal cards—endgame without chips forces bad takes.
- 3
Pass psychology: pass on 12+ cards to build chip pile; opponents take when pile hits 4+ chips.
- 4
Sequence racing: complete 2 sequences of 4+ before pursuing single high cards—sequences score double.
- 5
Endgame deck empty: when deck runs out, take any card that reduces penalty even at 0 chips—penalty avoidance beats chip hoarding.