Quick winning principles
- Take Family Growth the round before opponents expect it to deny them the action.
- Build a clay oven or hearth by round 4—bread feeds family growth and begging cards.
- Block the Major Improvement space when opponents need the oven more than you.
- Plow fields in pairs so one Sow action plants two grain.
Ideal strategy
- 1
Action blocking: track opponents' unbuilt rooms and take Wood or Reed the turn before their expansion.
- 2
Family growth timing: first growth round 5–6, second round 9–11—each extra action multiplies all future income.
- 3
Bread engine: clay oven plus two grain fields eliminates begging and frees actions for animals.
- 4
Occupation synergy: draft occupations that reward your planned animal or grain path, not generic discounts.
- 5
Fencing: three pastures with two animals each scores more efficiently than one large pasture late.
- 6
Endgame: one of each improvement and full family minus three begging cards is the expert scoring floor.