Quick winning principles
- Send resources back only to actions worth 4+ resources, not 1-resource fixes.
- Break exosuits for worker slots before the worker placement round fills.
- Build superprojects that match your building row bonuses.
- Accept one paradox per game if it duplicates a superproject action.
Ideal strategy
- 1
Time travel paradox: duplicate the water production or mine action, not a generic resource.
- 2
Exosuit breaks: two breaks by round 3 gives four workers—standard expert tempo.
- 3
Building row: three buildings of one type unlock the row bonus—commit by round 4.
- 4
Superproject timing: complete before the timeline advances past your needed resources.
- 5
Leader abilities: play to your faction's free time travel or free building break.
- 6
Endgame: two superprojects plus full building row beats three superprojects without row bonus.