Quick winning principles
- Buy the cheapest plant that powers your current cities plus one—never skip efficiency for a future plant.
- Stay in last place on bureaucracy when you need resources and city access.
- Trigger Step 2 only when you have a plant that uses the new resource mix.
- Count elec capacity: one leftover power is wasted money every turn.
Ideal strategy
- 1
Turn-order auction: bid exactly one more than the plant is worth to you—overbidding drops you to first place and raises resource prices.
- 2
Plant efficiency: oil/coal hybrids at 2:1 city ratio are the expert baseline until Step 3.
- 3
City count timing: expand to seven cities in one turn to end the game when you can power all seven.
- 4
Resource market: buy when third-from-right slot is cheap; opponents in first place will drain expensive slots.
- 5
Plant discard: force Step 3 by buying the highest plant when your engine supports uranium or renewables.
- 6
Endgame: power plants 25+ with seven cities beats a larger network that cannot power.