Quick winning principles
- Commit to military or develop by turn 3 based on opening draws.
- Call Consume when you have a trade good and opponents lack consume powers.
- Settle only when the world completes a tableau combo, not for 1 VP.
- Use Explore+5 to dig for a missing tableau piece, not every turn.
Ideal strategy
- 1
Role selection: Develop when opponents hold three cards; Explore when they need worlds.
- 2
Tableau development: New Sparta plus military worlds is 20 VP in 8 turns.
- 3
Military vs develop: military wins with 4+ military worlds; develop wins with 5+ production tags.
- 4
Consume timing: call Trade when you hold goods and opponents cannot Consume.
- 5
Card economy: keep hand size below 7 to avoid forced discards before Explore.
- 6
Endgame: 12 tableau cards with consume combo beats 15 scattered low-value worlds.