Quick winning principles
- Build bridges to connect dwellings before upgrading to trading houses.
- Take cult bonus on spade wheel rounds to fund terraforming.
- Use the 12-power action for 7 VP when power would otherwise be wasted.
- Terraform toward the center for endgame network scoring.
Ideal strategy
- 1
Terraforming network: each dwelling must connect to two others before endgame scoring.
- 2
Spade wheel: plan terraforming for spade rounds—cult bonus pays 3–5 power per spade.
- 3
Power actions: burn 12 power for 7 VP in the final round when no terraforming remains.
- 4
Faction asymmetry: Witches gain from swamps; Halflings expand cheaply—play to your passive.
- 5
Dwelling-to-trading-house ratio: upgrade only when the trading house opens a new network branch.
- 6
Endgame: 7 VP power action plus full network beats 10 trading houses without connections.