Quick winning principles
- House numbers must ascend on each street — no going back.
- Fences create estates — larger estates score more at game end.
- Pools and parks on estates multiply endgame value.
- City plans are race objectives — prioritize achievable plans early.
Ideal strategy
- 1
Number sequencing: each street must ascend left to right. A 7 after 12 is illegal — plan number placement turns ahead.
- 2
Fence placement: fences divide streets into estates. Three-house estates score more than two-house. Place fences when estate size is optimal.
- 3
Pool and park bonuses: pools require specific estate sizes; parks need consecutive houses. Mark bonuses before writing numbers that block them.
- 4
City plan racing: three public plans are first-come objectives. Evaluate plan difficulty vs opponent progress each turn.
- 5
Temp worker and bis actions: limited power-ups. Use temp worker to fill a gap; bis duplicates a number on adjacent streets.
- 6
Endgame: when an opponent completes a plan, pivot to estate scoring. Unfinished plans are worthless — estate size always scores.