Quick winning principles
- Close gates before they accumulate—3+ open gates triggers doom.
- Spend clues on investigations, not early evasion.
- Mystic handles spell charges; Guardian handles enemy engagement.
- Mythos phase: mitigate horror before damage.
Ideal strategy
- 1
Gate compression: never let 3+ gates open; each gate adds mythos difficulty. Close gates same round they open when possible.
- 2
Clue tempo: spend clues when investigation skill reaches 4+; hoarding clues past 4 wastes actions on re-investigation.
- 3
Role specialization: Guardian engages and tanks; Mystic evades and spell-damages; Seeker investigates and clues; Rogue evades and resource-generates.
- 4
Mythos mitigation: horror removal before damage—horror kills investigators over 3 rounds; damage is recoverable.
- 5
Scenario objective racing: identify win condition round 1; ignore side objectives that don't advance main goal.
- 6
Card draw engine: Seeker's Old Book of Lore + Dr. Milan Christopher = 2 free actions per turn—invest in draw early.