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Arkham Horror

Arkham Horror LCG is action economy under mythos pressure. Experts compress gate spawning, spend clues at optimal tempo, and specialize roles for mythos mitigation.

Quick winning principles

  • Close gates before they accumulate—3+ open gates triggers doom.
  • Spend clues on investigations, not early evasion.
  • Mystic handles spell charges; Guardian handles enemy engagement.
  • Mythos phase: mitigate horror before damage.

Ideal strategy

  1. 1

    Gate compression: never let 3+ gates open; each gate adds mythos difficulty. Close gates same round they open when possible.

  2. 2

    Clue tempo: spend clues when investigation skill reaches 4+; hoarding clues past 4 wastes actions on re-investigation.

  3. 3

    Role specialization: Guardian engages and tanks; Mystic evades and spell-damages; Seeker investigates and clues; Rogue evades and resource-generates.

  4. 4

    Mythos mitigation: horror removal before damage—horror kills investigators over 3 rounds; damage is recoverable.

  5. 5

    Scenario objective racing: identify win condition round 1; ignore side objectives that don't advance main goal.

  6. 6

    Card draw engine: Seeker's Old Book of Lore + Dr. Milan Christopher = 2 free actions per turn—invest in draw early.