Quick winning principles
- Eligibility: pass when you can't act effectively.
- Operations: pair with capability for bonus.
- Events: play when opponent faction benefits less.
- Train/assault: clear enemies before building.
Ideal strategy
- 1
Faction eligibility: pass if no good operation—forcing others to act first gives information.
- 2
Operation sequencing: Propaganda then Build then Attack—each compounds.
- 3
Event leverage: play event when your faction gains more than opponent's eligible faction.
- 4
Train before assault: train troops increase assault success; assault without train wastes.
- 5
Control vs opposition: COIN factions need 2+ more control than opposition; focus control in key spaces.
- 6
Multi-faction: in 4-faction games, negotiate to eliminate leader—3-way beats 1 leader.