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Risk

Expert Risk is continent timing and card trade math. Lock continents early for bonus troops, deny opponents' trade timing, and fortify for defense in depth.

Quick winning principles

  • Australia and South America lock with 2 borders—easiest continents.
  • Trade cards at 3+ for maximum troop burst.
  • Fortify borders, not random territories.
  • Break opponent continent locks before they reinforce.

Ideal strategy

  1. 1

    Continent lock timing: Australia (2 borders) and South America (2 borders) lock round 2-3; Europe and North America need 3+ borders—lock only with 4+ troops on each border.

  2. 2

    Card trade denial: count opponent cards; when they have 3+, attack to force trade before they get 5-card bonus.

  3. 3

    Fortify depth: stack 8+ on continent border, 2-3 on interior—spreading 4 on every territory loses to concentrated breakthrough.

  4. 4

    Break priority: break smallest continent lock first (Australia) to deny 2 troops/turn.

  5. 5

    Endgame: when 2 players remain, card trades decide—hoard cards until 5-trade for 15 troops swing.