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Dune Imperium

Dune Imperium is water placement for conflict control and alliance card tempo. Experts place water to hit conflict thresholds and time alliance plays for maximum influence.

Quick winning principles

  • Water on conflict: 2 water = 2 troops in conflict.
  • Alliance cards: play when you can afford influence cost.
  • Spice must flow: borrow spice early, repay with endgame VP.
  • Intrigue: combat intrigue wins conflicts; economic intrigue builds engine.

Ideal strategy

  1. 1

    Water placement: 2 water in conflict = 2 troops; place water to reach threshold (4, 6, 8) not spread.

  2. 2

    Conflict threshold: 4/6/8 troops trigger rewards; aim for 2nd place at 6 when you can't win—2nd still scores.

  3. 3

    Alliance timing: play alliance when you have 2+ influence and can afford card cost; early alliances fund late-game.

  4. 4

    Spice debt: borrow 3 spice round 1-2 for key card; repay by round 4 or lose VP.

  5. 5

    Intrigue balance: 1 combat intrigue per conflict; rest economic for solari/recruitment.

  6. 6

    Faction focus: Atreides (draw), Harkonnen (intrigue), Fremen (combat)—pick 2, not 3.