Quick winning principles
- Place four workers by end of summer to maximize fall card plays.
- Pair Courthouse with Judge for free critter plays.
- Claim basic events in summer when you have the resources ready.
- Build a production engine (Farm plus Mine) before playing point cards.
Ideal strategy
- 1
Seasonal workers: spring places two, summer places two more, fall plays three cards with zero new workers.
- 2
Card combos: School plus University plus Teacher is 6 VP plus draw engine.
- 3
Event timing: summer events cost less competition; winter events need prepared resources.
- 4
City size: 15 cards is the soft cap—treasury and judge free plays stretch to 18.
- 5
Production chain: Farm feeds Ever Tree; Mine funds construction—build both before winter.
- 6
Endgame: three events plus 16-card city with production beats a 20-card city without events.