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Everdell

Expert Everdell front-loads workers in spring and summer, then converts to card plays in fall and winter. Pair production cards with destinations. Basic events are 4 VP—claim them before opponents in summer.

Quick winning principles

  • Place four workers by end of summer to maximize fall card plays.
  • Pair Courthouse with Judge for free critter plays.
  • Claim basic events in summer when you have the resources ready.
  • Build a production engine (Farm plus Mine) before playing point cards.

Ideal strategy

  1. 1

    Seasonal workers: spring places two, summer places two more, fall plays three cards with zero new workers.

  2. 2

    Card combos: School plus University plus Teacher is 6 VP plus draw engine.

  3. 3

    Event timing: summer events cost less competition; winter events need prepared resources.

  4. 4

    City size: 15 cards is the soft cap—treasury and judge free plays stretch to 18.

  5. 5

    Production chain: Farm feeds Ever Tree; Mine funds construction—build both before winter.

  6. 6

    Endgame: three events plus 16-card city with production beats a 20-card city without events.