Quick winning principles
- Pyramid control: 1 prayer per pyramid level per turn.
- Power tiles: mobility and recruitment before combat.
- Battle cards: bluff retreat when you have high damage.
- Night phase: buy powers before praying.
Ideal strategy
- 1
Pyramid control: 3 pyramids = 3 prayer/turn; contest pyramids before buying expensive powers.
- 2
Power acquisition order: Mobility (2) → Recruitment (2) → Combat (3) → Divine. Mobility enables pyramid contest.
- 3
Battle card bluffing: play Retreat when you have 4+ damage card—opponent expects fight, you avoid losses.
- 4
Night phase sequencing: buy 1 power, then pray; don't pray before buying—powers cost prayer.
- 5
Battle timing: attack when opponent has few units; Kemet rewards aggressive expansion.
- 6
Victory points: 10 VP wins; VP powers (Phoenix, Divine) are endgame, not opening.