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Magic: The Gathering

Magic is a resource engine disguised as combat. Experts curve out, trade up on card advantage, hold interaction for lethal threats, and mulligan aggressively for functional hands.

Quick winning principles

  • Build a mana curve with most spells at 2-4 mana.
  • Two-for-one trades (removal + draw) win long games.
  • Hold instant-speed interaction until it changes the game.
  • Mulligan hands with no 2-3 drop or wrong color sources.

Ideal strategy

  1. 1

    Mana curve theory: aggro peaks at 2 CMC, midrange at 3-4, control at 4+. A missed land drop is often worse than a weak spell.

  2. 2

    Card advantage: any draw-two, recursive creature, or planeswalker that sticks generates incremental wins. Don't trade one-for-one when you're ahead on board.

  3. 3

    Stack priority: respond at the last moment before resolution. Holding up mana signals countermagic — use that bluff even without the card.

  4. 4

    Combat math: double-blocking assigns first strike and trample correctly. Calculate lethal before attacking — don't give free two-for-ones.

  5. 5

    Mulligan to 5 in Limited with no plays; to 6 in Constructed with functional curve. London mulligan bottoming requires land-spell balance.

  6. 6

    Sideboard planning: bring in hate pieces vs their plan, not random good cards. Cut marginal matchups, not core engine pieces.