Quick winning principles
- Count cards—know when armor section is depleted.
- Hills and towns: +1 defense die.
- Activate units that can reach objective this turn.
- Right flank card: often weakest—save for retreat.
Ideal strategy
- 1
Card counting: 6 cards per section; when 2 armor played, 4 remain—plan armor push when opponent's section depleted.
- 2
Terrain exploitation: hills/towns give +1 defense; position infantry on objectives with terrain.
- 3
Activation priority: activate unit that reaches objective or kills key unit; don't activate for movement alone.
- 4
Section card management: left/center/right cards restrict activation; play section card when that flank has best opportunity.
- 5
Ambush timing: ambush when opponent commits 2+ units to attack—wipes their turn.
- 6
Medal racing: 4 medals wins; objective control gives medals—prioritize objectives over kills.