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Spyfall

Spyfall is location deduction through targeted questions. Innocents must answer specifically enough to prove knowledge; spies must answer generically enough to hide ignorance.

Quick winning principles

  • Innocents: ask questions only answerable by someone who knows the location.
  • Spy: answer with 'it depends' or ask counter-questions to stall.
  • Never ask 'how long does it take to get here'—too spy-friendly.
  • Vote when one player's answers are consistently location-agnostic.

Ideal strategy

  1. 1

    Location question trees: build 3-hop question chains (transport → activity → equipment) that expose spies who can't maintain consistency.

  2. 2

    Spy entrapment: innocents ask 'what do you do if X happens here'—spies give generic answers; innocents give specific ones.

  3. 3

    Answer specificity: innocents include one location-specific detail per answer (proper noun, local custom)—spies can't fake depth.

  4. 4

    Timer exploitation: spy should ask questions 60% of the time to avoid answering—forces innocents to reveal location through their questions.

  5. 5

    Vote timing: call vote when 2+ players have given agnostic answers; don't wait for certainty—spy wins on time.