Quick winning principles
- Innocents: ask questions only answerable by someone who knows the location.
- Spy: answer with 'it depends' or ask counter-questions to stall.
- Never ask 'how long does it take to get here'—too spy-friendly.
- Vote when one player's answers are consistently location-agnostic.
Ideal strategy
- 1
Location question trees: build 3-hop question chains (transport → activity → equipment) that expose spies who can't maintain consistency.
- 2
Spy entrapment: innocents ask 'what do you do if X happens here'—spies give generic answers; innocents give specific ones.
- 3
Answer specificity: innocents include one location-specific detail per answer (proper noun, local custom)—spies can't fake depth.
- 4
Timer exploitation: spy should ask questions 60% of the time to avoid answering—forces innocents to reveal location through their questions.
- 5
Vote timing: call vote when 2+ players have given agnostic answers; don't wait for certainty—spy wins on time.