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Trouble

Trouble is pure dice racing with capture mechanics. Experts maximize peg spread, block finish entries, and use captures to delay leaders on the shared track.

Quick winning principles

  • Get all four pegs on the board quickly — more pegs means more capture opportunities.
  • Block opponent finish zone entries by occupying the square before their peg arrives.
  • Never leave a peg alone on the shared track near an opponent's peg.
  • A 6 grants an extra roll — chain 6s by keeping pegs spread across the track.

Ideal strategy

  1. 1

    Peg spread: distribute pegs across the 28-space track to maximize landing-on-opponent chances.

  2. 2

    Finish zone blocking: occupy the entry square to opponent's finish — they must wait or capture you.

  3. 3

    Capture lanes: position pegs 6 spaces behind opponents to guarantee capture on your next 6 or exact roll.

  4. 4

    6-chain probability: with 4 pegs on board, each roll has ~67% chance of at least one peg moving; prioritize keeping pegs active.

  5. 5

    Home stretch: once a peg enters the colored finish path, never move it backward — forward-only racing wins.

  6. 6

    Endgame: sacrifice a trailing peg to block the leader's finish entry if your leading peg is 3+ spaces ahead on the finish path.