Quick winning principles
- Thwart before threat hits scheme threshold.
- Identity resource: Spider-Man thwarts, Hulk attacks, Captain Marvel generates resources.
- Defeat minions before they activate.
- Alter-Ego form for resource generation, Hero for damage.
Ideal strategy
- 1
Threat management: thwart when threat is 2 below scheme threshold—waiting until 1 below risks acceleration.
- 2
Thwart sequencing: thwart 2+ threat per action (Black Widow, Spider-Man) beats attack-then-thwart.
- 3
Minion activation: minions activate before villain; defeat minions that deal most damage on activation.
- 4
Alter-Ego/Hero timing: Alter-Ego rounds 1-2 for resource setup; Hero when threat approaches threshold.
- 5
Identity curves: Spider-Man draws + thwarts; Hulk damages + heals; Captain Marvel resource generation.
- 6
Villain phase exploitation: stun villain before villain phase to skip activation—stun timing is win condition.