Quick winning principles
- Marquise: sawmill- recruiter- lodge triangle before warriors.
- Eyrie: never add to decree you can't fulfill.
- Woodland: sympathy before revolt.
- Vagabond: repair then coalition with dominant faction.
Ideal strategy
- 1
Marquise meta: sawmill → recruiter → lodge pipeline; 2 warriors per clearing for control; overbuild before opponents contest.
- 2
Eyrie decree: start with 2-action decree; add only actions you'll repeat every turn; decree crash = elimination.
- 3
Woodland sympathy: spread sympathy to 3+ clearings before revolt; revolt with 2+ sympathy in target clearing.
- 4
Vagabond coalition: repair items, then coalition with faction at 20+ points—they win, you win.
- 5
Cats vs Birds: Marquise contests Eyrie starting clearing round 1; delays Eyrie decree setup.
- 6
Faction denial: when behind, attack leader's key buildings, not random—deny VP engine.