Quick winning principles
- Corners are wild — control all four corners for flexible sequence completion.
- Build two-way threats: chips that could complete a sequence in either direction.
- Discard dead cards immediately — a card you can't play wastes a draw.
- In teams, signal by playing near partner's chips to build shared threats.
Ideal strategy
- 1
Corner priority: corners count for any team's sequence. Occupy corners before center — they connect to 4 directions.
- 2
Two-way threats: place a chip that threatens sequences horizontally and diagonally — opponent can block only one.
- 3
Dead card management: if you hold a card whose space is occupied by your own chip, discard and draw. Never hold more than one dead card.
- 4
Blocking: place on opponent's 4-in-a-row threat immediately. A 3-in-a-row with open ends is lower priority than a 4-threat.
- 5
Team coordination: in 2v2, build sequences through partner's chips — a sequence can use both teams' chips on the same line.
- 6
Endgame: with 2 sequences needed, prioritize completing one fully before starting another — partial sequences are vulnerable.