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Through the Ages

Expert Through the Ages balances culture generation with military defense. Wonders on Age A and I set tempo. Events punish weak military—keep strength within 2 of the leader or lose culture every round.

Quick winning principles

  • Draft Age A wonders that give culture or science, not only resources.
  • Keep military strength within 2 of the leader every age.
  • Play events that hurt leaders, not events that hurt you equally.
  • Replace weak government before Age III—democracy doubles culture output.

Ideal strategy

  1. 1

    Wonder timing: Hanging Gardens or Colossus in Age A funds Age I civ cards.

  2. 2

    Military vs culture: 2 military actions per age minimum; more if leaders are aggressive.

  3. 3

    Event deck: Civil War and Cultural Decline target weak military—stay above average strength.

  4. 4

    Science engine: Philosophy plus Code of Laws plus Printing Press is the culture multiplier.

  5. 5

    Leader cards: Gandhi for culture, Churchill for military—pick before opponents in Age II.

  6. 6

    Endgame: 50 culture with full wonder row beats 60 culture with collapsed military and lost events.