Quick winning principles
- Pin queen with beetle on top—queen can't move.
- Grasshopper jumps in straight lines—endgame piece.
- Spider and ant for mobility; beetle for pinning.
- One Hive rule: never break the connected group.
Ideal strategy
- 1
Queen pinning: beetle on opponent queen = queen immobile; pin before they expand.
- 2
Mobility sacrifice: trade ant for ant to gain tempo; ant moves 3 spaces, highest mobility.
- 3
Grasshopper endgame: grasshopper jumps over pieces—position for final queen surround.
- 4
Piece value: Queen (mobility) > Beetle (pin) > Spider (3-step) > Ant (3-step) > Grasshopper (jump).
- 5
Opening: spider/ant expansion before queen placement; queen placed turn 3-4.
- 6
Endgame: surround opponent queen with 6 pieces; grasshopper delivers final surround from distance.