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Mansions of Madness

Mansions of Madness is app-driven exploration with horror thresholds. Experts lock investigator roles early and manage horror before it triggers damage.

Quick winning principles

  • Lock roles round 1: Guardian fights, Seeker investigates, Support heals.
  • Horror threshold: rest before reaching damage trigger.
  • App timing: move during 'safe' app phases, not combat phases.
  • Objective first: ignore loot when objective is one room away.

Ideal strategy

  1. 1

    Role locking: assign combat/support/investigation round 1; switching roles mid-scenario wastes action economy.

  2. 2

    Horror threshold management: rest at horror 3-4, not 5—damage from horror is unrecoverable in short scenarios.

  3. 3

    App phase exploitation: move and investigate during app 'exploration' phases; combat during 'combat' phases—never mix.

  4. 4

    Objective racing: identify objective room round 1; path directly, loot only on path.

  5. 5

    Keeper counter-play (1e): when playing Keeper, spawn monsters on objective path, not random rooms.

  6. 6

    Investigator synergy: Ashcan Pete + Daisy Walker = combat + clue generation without overlap.