Quick winning principles
- Remove weak cards from deck—lean deck cycles faster.
- Suppression pins opponent units.
- Initiative: play initiative card when you need first action.
- Scout reveals opponent hand—plan suppression.
Ideal strategy
- 1
Deck building: remove 1-2 weak cards per scenario; 6-card deck cycles in 3 turns.
- 2
Suppression fire: suppress opponent key unit before they act—pins for 1 turn.
- 3
Initiative control: play initiative when you have kill shot; pass initiative when opponent has weak hand.
- 4
Scout timing: scout before opponent plays—reveals hand for suppression targeting.
- 5
Unit positioning: units in cover take less damage; advance under suppression.
- 6
Endgame: when opponent deck is 3 cards, scout every turn—predictable hand.