Quick winning principles
- Reroll dynamite faces — three dynamite ends your turn with damage.
- Arrows accumulate — at three arrows, take damage equal to arrow count.
- Sheriff reveals and takes more hits — needs healing rolls.
- Outlaws gang up on sheriff — save gun and gatling for sheriff turns.
Ideal strategy
- 1
Dynamite management: each dynamite must be rerolled. Three dynamite on final roll = 1 damage and turn ends. Reroll dynamite first every roll.
- 2
Arrow accumulation: arrows stay until Indian attack (all players with arrows take damage = arrow count). At 2 arrows, consider ending turn.
- 3
Role strategy: sheriff targets outlaws aggressively; outlaws focus sheriff. Renegade plays both sides — hide role until endgame.
- 4
Gatling and gun: gatling hits all opponents; gun hits one. Save for turns when multiple outlaws are wounded.
- 5
Beer healing: sheriff needs beer rolls to survive extra hits. Outlaws heal only to stay in kill range.
- 6
Indian attack timing: if you have 1 arrow and opponents have 3, push luck — Indian attack hurts them more.