Quick winning principles
- Tokyo city: +2 points per turn but all opponents hit you.
- Leave Tokyo voluntarily when below half health unless winning on points.
- Three claws = 1 damage to all outside Tokyo; in Tokyo, all hit you.
- Evolve early for card advantage; points path needs Tokyo time.
Ideal strategy
- 1
Tokyo city economics: entering Tokyo earns 2 points immediately + 2 per turn inside. The cost is every claw rolled by anyone damages you. Stay only with 8+ health or lethal point lead.
- 2
Points vs claws victory: 20 stars wins regardless of health. A player at 16 stars should prioritize hearts and Tokyo over claws.
- 3
Heal timing: heal when at 4-5 health outside Tokyo. Inside Tokyo at low health, yield the city — re-entry gives 2 points and resets targeting.
- 4
Evolve strategy: energy on evolution cards scales late game. Early evolutions (stretch goal, parasite) compound; don't spend all energy on single-use cards.
- 5
Claw pressure: three claws forces opponents to heal or die. When you have claw mutations, stay out of Tokyo and let others fight inside.
- 6
King of the hill: when two players contest Tokyo, third player claws freely. Stay out until one is eliminated or weakened.