Quick winning principles
- Track every night action claim—contradictions reveal center cards.
- Werewolf: claim villager and vote for a villager to split the vote.
- Seer: check center + player, share partial info to bait wolf claims.
- Tanner wins on death—vote Tanner when you want chaos.
Ideal strategy
- 1
Center card deduction: if Robber claims swap with Player A who claims Seer, one center card is likely Werewolf—enumerate possibilities.
- 2
Night action sequencing: Minion sees wolves first; use that info to validate or invalidate wolf claims before voting.
- 3
Zero-information bluff: villagers vote randomly early to force wolves to reveal through defensive claims.
- 4
Role claim pressure: force all players to claim by end of discussion—unclaimed seats are center card candidates.
- 5
Tanner exploitation: when village is split 3-3, vote the Tanner claimer—if wrong, wolves win; if right, Tanner wins and village loses anyway.