Quick winning principles
- Buy standard projects when hand has no playable cards and TR raise costs less than 3 VP per step.
- Use steel on blue cards only; titanium on space and Jovian tags.
- Claim a milestone the generation you hit 35 TR—waiting one round loses to tiebreak.
- Plant trees before oxygen raises plant production value for everyone.
Ideal strategy
- 1
Standard project timing: Asteroid and Comet for TR when hand is dead; Power Plant only with building tag synergy.
- 2
Card engine: draw engines need 3+ draw cards before they beat standard project tempo.
- 3
Milestone races: Mayor with three city tiles, Planner with 16+ cards—track opponents' city count every generation.
- 4
Steel efficiency: spend steel at 2:1 on cards worth 3+ VP per steel, never on 1 VP greenery.
- 5
Award funding: fund an award only when you lead that category by 3+ points or it costs opponents 8+ M€.
- 6
Endgame: TR above 40 with greenery for city bonuses beats a thin card combo that stalls at 38 TR.