Quick winning principles
- Plan your entire day before the first move—undo is not an option in competition.
- Route to the nearest artifact that matches your deck's attack type.
- Use night for village influence and spell preparation, not exploration.
- Reject cards that do not match your planned route—deck bloat kills tempo.
Ideal strategy
- 1
Day/night planning: day for movement and combat; night for leveling and village upgrades.
- 2
Deck management: keep 8-card deck with 4 movement and 4 attack by scenario 2.
- 3
Fame routing: orcs give 2 fame; fortresses give 4—fortress only with attack 4+ hand.
- 4
Combat timing: fight when wounded enemies reduce your damage taken.
- 5
Advanced action cards:0 take the movement or attack card matching your planned route in round 1.
- 6
Endgame: level 5 plus two artifacts plus one city conquered beats level 6 without artifacts.