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Dune Imperium

Dune Imperium is water placement for conflict control and alliance card tempo. Experts place water to hit conflict thresholds and time alliance plays for maximum influence.

获胜要点

  • Water on conflict: 2 water = 2 troops in conflict.
  • Alliance cards: play when you can afford influence cost.
  • Spice must flow: borrow spice early, repay with endgame VP.
  • Intrigue: combat intrigue wins conflicts; economic intrigue builds engine.

专家策略

  1. 1

    Water placement: 2 water in conflict = 2 troops; place water to reach threshold (4, 6, 8) not spread.

  2. 2

    Conflict threshold: 4/6/8 troops trigger rewards; aim for 2nd place at 6 when you can't win—2nd still scores.

  3. 3

    Alliance timing: play alliance when you have 2+ influence and can afford card cost; early alliances fund late-game.

  4. 4

    Spice debt: borrow 3 spice round 1-2 for key card; repay by round 4 or lose VP.

  5. 5

    Intrigue balance: 1 combat intrigue per conflict; rest economic for solari/recruitment.

  6. 6

    Faction focus: Atreides (draw), Harkonnen (intrigue), Fremen (combat)—pick 2, not 3.